Courses

Artwork: Kevin Valentine MFA ’12

Courses

Summer at Columbia courses are taught by Columbia’s faculty of filmmakers, artists, designers, and other creative practitioners. They bring their experience as working professionals into the classroom every day.

Descriptions of the courses scheduled to be offered in 2025 are available by expanding the boxes below.

For additional information about schedules, supplies, working at the college level, and other important items, please visit our FAQ Page.

  • Cinema and Television Production
    This hands-on course explores the techniques of cinema and television production as a collaborator on both individual and group projects. The student will practice conceptualization, visualization, cinematography, sound recording, and editing techniques through effective visual and oral presentations.

    COURSE NUMBER: MEDI 102
    FACULTY: Wenhwa Ts'ao
    FORMAT: In-person
    MATERIALS REQUIREMENT: None
  • Creative Technology: Sound and Light

    The spotlight is on science technology and the arts in this course. Students explore technologies that are used in the production of artistic performances and the scientific principles behind them. These technological systems include audio, lighting, and mechanical (robotics) control. Students investigate the properties of sound and light through a series of hands-on experiments and design scale model systems such as a public address system, lighting, and computerized stage controls. Students gain experience on the potential application of technological resources to improve their own creative production.

    COURSE NUMBER: SCIE 140
    FACULTY: Marcelo Caplan
    FORMAT: In-person
    MATERIALS REQUIREMENT: None

  • Foundations of Digital Music Production

    This course introduces students to the fundamental concepts of music technology. Students will learn the basics of digital audio workstations (DAWs), MIDI controllers, as well as techniques for recording and manipulating audio. The course establishes a foundational fluency in music production hardware and software that they can apply and build upon in many different areas. 

    COURSE NUMBER: MUSC 150
    FACULTY: TBD
    FORMAT: In-person
    MATERIALS REQUIREMENT: Wired over-the-ear headphones with standard audio jack; Laptop

  • Introduction to Game Development
    In this course, students learn about and practice foundational skills in the interdisciplinary field of game development, including the areas of game design, game art, programming, sound design, UI/UX, and project management. Additionally, students are introduced to the business and career requirements of the game industry. They will learn the personal management skills of a developer. They will identify the skills relevant to game development disciplines and devise a plan for demonstrating these skills in a professional portfolio. Throughout the course, students will build a prototype digital game, giving them exposure to all aspects of game development and the production process. 

    COURSE NUMBER: GAME 110
    FACULTY:TBD
    FORMAT: In-person
    MATERIALS REQUIREMENT: None
  • Introduction to Illustration
    This course is designed to introduce students to the field of illustration and basic illustration processes. Students will experiment within a studio environment with a variety of traditional and digital materials, techniques, styles, and their hybrids. Classes are supplemented with a series of presentations on contemporary illustrators, market trends, demonstrations, and documentation. 

    COURSE NUMBER: ILLU 101
    FACULTY: TBD
    FORMAT: In-person
    MATERIALS REQUIREMENT: None
  • Sustainable Fashion Practice
    This course provides an overview of sustainable fashion design, merchandising and business practices and develops students’ abilities to make informed and ethical decisions at all stages of the fashion process, from ideation to implementation to disposal. The course will include seminars, guest speakers and hands-on exercises in which students will become versed in sustainable materials, supply chain, the lifecycle of clothing and critical design strategies such as upcycling, zero-waste pattern cutting, design for longevity and craft preservation. 

    COURSE NUMBER: FASH 283
    FACULTY: Jacob Victorine
    FORMAT: In-person
    SUPPLIES REQUIREMENT: None
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