Courses

Artwork: Kevin Valentine MFA ’12

Courses

Students participating in the Summer at Columbia program may register for 1 field of interest course from the list below. These courses convene M/T/W/TH/F from 9:00 a.m. to 11:50 a.m. and are worth 3 credit hours.

In addition to their field of interest course, all Summer at Columbia students complete Entrepreneurship for Creatives which will provide a foundation in the skills needed to excel in a variety of creative careers. Students are automatically enrolled in Entrepreneurship for Creatives which convenes on a block schedule in the afternoon, and is worth 1 credit hour. This means students earn a total of 4 credit hours after successful completion of both courses in the Summer at Columbia program.

Please note that material requirements listed below may be updated as faculty finalize their syllabi. Final supply lists will be provided to all registered students prior to the program start.

For additional information about schedules, supplies, working at the college level, and other important items, please visit our FAQ Page.

  • Cinema and Television Production
    This hands-on course explores the techniques of cinema and television production as a collaborator on both individual and group projects. The student will practice conceptualization, visualization, cinematography, sound recording, and editing techniques through effective visual and oral presentations. This course includes access to production equipment via the CTVA Equipment Center.

    COURSE NUMBER: MEDI 102
    FACULTY: TBA
    FORMAT: In-person
    MATERIALS REQUIREMENT: Laptop computer
  • Game Development
    Foundation course of the Game Development concentration focuses on applied critical discussion and development of the student’s own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class’s end, students are asked to produce written documentation and develop their own game concept.

    COURSE NUMBER: GAME 110
    FACULTY:TBA
    FORMAT: In-person
    MATERIALS REQUIREMENT: Laptop computer
  • Illustration
    This course is designed to introduce students to the field of illustration and basic illustration processes. Students will experiment within a studio environment with a variety of traditional and digital materials, techniques, styles, and their hybrids. Classes are supplemented with a series of presentations on contemporary illustrators, market trends, demonstrations, and documentation.

    COURSE NUMBER: ILLU 101
    FACULTY: TBA
    FORMAT: In-person
    MATERIALS REQUIREMENT: Laptop computer, basic art supplies (a detailed list will be provided)
  • Photography
    This course introduces students to basic visual grammar of photographic seeing to explore and pursue diverse interests in photography while learning to become an acute observer. Using digital cameras with manual controls and RAW capture, students will learn the craft of making photographs while also being introduced to issues of aesthetic form, historical context, and diverse photographic practices. Students will gain experience in the darkroom, lighting studio in addition to digital facilities. 

    COURSE NUMBER: PHOT 101
    FACULTY: TBA
    FORMAT: In-person
    SUPPLIES REQUIREMENT: Laptop computer, mirrorless or DSLR camera
×
×